Space Harrier update

Been a busy weekend, but I managed to find half an hour tonight to play with the Space Harrier code. Refactored a few things for readability and general tidiness - shadows are now handled as a class rather than just a special case of Sprite, and die along with their parent rather than hanging around in spooky fashion. Added some basic explosion effects using Cliffski‘s explosion generator. Needs a bit of work to fit in with the rest of the game, but it’ll do for now.

All working, but everything feels a bit wrong at the minute. The enemies leap around way too fast to track, so actually hitting them is a bit of a lottery.


Guess I’ll just have to force myself to spend a whole lot of time this week playing the real thing to get an idea of how gameplay should feel.

It’s a hard life ;)