Blogs
Markie's Revenge released
A couple of months ago, one of the guys behind Console Combat asked me if I'd be interested in putting together a game for a competition at the event.
The result was Markie's Revenge a fun little dodge-em-up featuring Sheep Snaggers' starsheep under assault from floating heads of doom.
It's back
Been twatting about and putting it off for months now, but I finally reinstated the blog and restored the old content.
Now I just need to start updating again...
Reasons to love Python
It let's you do twisted things like this:
waves = [[Clown, Clown, Clown], [Clown, Tank, Bunny, Clown], [Clown, Tank, Tank, Clown], [Clown, Tank, Tank, Bunny], [Tank, Tank, Tank, Clown], ... ]
where Clown, Tank and Bunny are the Types of the various enemies
and later...
for enemy in waves[wave]: enemy(xpos, ypos, 0, 0, self.target)
and it just figures it out and calls the constructor for the relevant type.
Redesign
Welcome to the new look Beercave 2.0.
Layout designed by the awesome Kisschick1976.
The bastard in motion
I knocked up a quick gameplay video of Gun Bastard - it's not looking too shabby.
Cry "Havoc!", and let slip the bunnies of war!
"They're not just cute like everybody supposes
They've got those hoppy legs and twitching little noses
And what's with all the carrots?
What do they need such good eyesight for anyway?
Bunnies! Bunnies! It must be bunnies!!!!
Or maybe midgets"
Joss Whedon - Once More With Feeling
Finally found some more time to have a play with Gun Bastard tonight, and I've added a new enemy type in the form of our evil bunny, Starsky!
Back to the bastard
With Sheep Snaggers finally out the door, and after recovering from a nasty toothache that turned into a whacking great abscess - leaving me spending the week on the couch cold a feverish with foul tasting poison dripping into my mouth - I finally got back to work on GUN BASTARD today.
After a bit of a slow start where I fumbled around with a couple of things that weren't working right* I've managed to get a bit more done.
Sheep Snaggers released!
Following a successful weekend's testing at Retrovision, Sheep Snaggers v1.0 for windows is now available from the downloads page
Oh behave!
I spent the last couple of days reading over the Owyl docs, and I've managed to implement some basic AI in Gun Bastard.
I've got two different follow behaviours for the bad guys, a "shoot object x if you can see it", and I've farmed the player controls out to joystick move and fire behaviours rather than them being in the game loop.
