Blogs

Sheep Snaggers & Markie's Revenge for OSX

Took me a while, but I finally got around to building Mac versions of Sheep Snaggers and Markie's Revenge.

Since the only mac I have access to is at work, testing was limited to making sure the built apps would run - let me know if anything falls over in interesting and unusual ways...

Download them here:
Sheep Snaggers
Markie's Revenge

Project : Mancave.

Spent the day clearing out the spare bedroom and setting up the projector for an awesome home cinema.gaming setup.
What started out like this

ended up as this

The Beercave Manifesto

What passes for a mission statement around here :D
T-shirts available from the shop.

The sound of sheepies

Had another little play around with SS2 last night. Got my sheep going "baa" now, which adds a little bit of ambience.
Just playing random baas though, it's not obvious that it's actually the sheep doing it and not just background noise, so I added a little something to highlight that.
Give the little buggers a whole lot of personality, I reckon - I might just have to expand this approach to more of my sound effects :D

Separated at birth?

From the Retrogamer forum. Yes, that's me...

Sheep Snaggers 2 update

SS2's starting to come together a bit now. Still doesn't have that classic Defender twitch feel going on, but the basic groundwork's in place now. Just need to make it fun...

Spent a bit of time at the weekend gutting the mode switching code, cos the appalling half-arsed state machine I had in there really wasn't up to scratch.
Swapped it out for a scene-based system that's much easier to work with, then used that as the basis of a level switching system that seems to be working out OK.

Know your enemy

+++ SS2OB:ENEMY01 +++

Starsheep Command Briefing Document

Know Your Enemy : A Guide to Sheep-Snagger forces

Starsheep Command have identified the following craft deployed in Sheep Snagger invasion attempts. Study them carefully.

Weapons hot! Engaging...

I've been stuck for months now on Sheep Snaggers 2, because I just couldn't seem to get the weapons right. Everything I tried either looked crap, worked really badly, or usually both.

Think I've finally got something I can be happy with now though :)

Invasion of the arse monkeys

Spent the weekend mucking around with Flash - specifically, the rather nifty Flixel game library.
So to test it out I knocked together a fun little game that goes by the name of Arse Monkeys

Needs a little polish in the graphics department, but* it was surprisingly easy to put together. Looks like Flixel has some serious potential for future Beercave releases :D

* hehe - I said "butt"!

Buggeration

Clock's ticking if I want to get Sheep Snaggers 2 finished by the end of year deadline, and I've not touched it in months. Too busy twatting around with other stuff.

So I'm looking at the code for the first time in fuck knows how long, and basically it's a big heap of shit. What asshole wrote this crap? Oh wait...

Think I need to just throw the lot away and start again. maybe do some actual design this time...