So yeah, slight change of plan on the March game front. The theme for this month is “Rogue”, which I was planning on just ignoring and doing my own thing again, but it’s been nagging at me a little. Trouble is, roguelikes tend to be all turn-based and about planning and stuff, which isn’t really my style. Lasers and explosions, that’s me.
But then today I hit upon the ideal solution - I get to play with some roguelike tropes while still getting to shoot things and have them explode all over the place. Plus, I get to indulge my love of awful puns.
So what is it? Well, it’s Robotron again, but with levels and XP and stuff. I’ve got some procedural map generator code that I originally wrote for Gun Bastard lying around somewhere as well, should be able to dig that out and plug it in and then that’s most of a game right there.