I’ve had a fairly busy week here at the beercave. Pretty much all the vital gameplay elements for Sheep Snaggers 2 are now in place. Check out the video below of me playing through a full game.
Things I’ve added:
MechaMarkie now bigger and scarier
Multiple collision zones on MechaMarkie. Shoot him in the face to defeat him
Destroy the factory with your Sheepikaze glider bombs to activate ‘Curry Time’ level transition mini-game.
Swapped the boring enemy explosions for a way sexier pixel-shatter effect
Limited enemy spawns to a fixed upper limit to stop things getting too crazy too early
All enemies now spawn off screen - stops them sneakily appearing on top of you
Jobs for next week:
Mecha Markie is suitably huge and menacing, but not really much of a threat right now. Need to give him some weapons. I’m thinking laser eyes and get that big cannon working
Get the player death sequence looking a bit better. I like the way it crashes but I’m not keen on the flame effect, need to get the pixel shatter explosion in there too
Curry time needs a bit of tweaking. The idea’s there but it’s not really balanced just yet.
That should be more than enough to keep me busy for a while.