Originally posted at http://postcardstohell.livejournal.com/70413.html
Got another nice lengthy update session in today.
We now have audio! For now, I’m using a bunch of free sounds from soundsnap.com as placeholders. Hopefully I can knock up some original ones before I get finished.
I’ve also hacked together a basic attract mode / high score table, which isn’t looking too shabby.
Still to do:
Enemy fighters that shoot back.
Make the enemies spawn over time near the deathstar rather than just popping up randomly on the map at the start.
Working high score table. Currently just displays a fixed list.
Mobile deathstar and bombs to fight it with
* Levels with increasing difficulty. Changing number of aliens / sheepies, enhanced enemy AI, that kind of thing.