High Five?

I seem to be making a bit of a habit of this last-minute exploit-every-second-of-the-grace-period thing… Yep, the racing game is done - for certain values of “done”. I’m not 100% happy with it, but the whole point of 1GAM is “quit fucking around and release something”, so that’s what I’m doing.

DOWNLOAD BEERCAVE RACER

So yeah, there were two major problems here:

  1. I massively underestimated the amount of work involved in this one. After reading a couple of articles about the rendering tech I figured “yeah, I can hack that together in a weekend or so.” And I wasn’t wrong. Building an actual game on top of it though - that’s an entirely different kettle of fish…
  2. After pushing it back to May, it didn’t entirely help that 3 of my weekends were pre-booked for Retro Revival and a family holiday to Disneyland Paris, so I really only got an extra week out of it and I was knackered for most of that.

So in conclusion, I need some goddamn rest. June’s game is going to be about the most minimal thing I can think of right now, pretty much 1-dimensional digital curling where you shoot a dot at a target. Maybe I’ll try something crazy and ambitious in July, but right now I need some downtime before I flip my shit.