sheep snaggers

Day 3 status update

Originally posted at http://postcardstohell.livejournal.com/69660.html
Had to go into town and see about changing banks today, so I didn't get as much done.

Wasn't entirely happy with the state-based sheep AI, so I switched it out for a simple flocking system. Avoidance behaviour is working pretty well - I can herd individual sheepies around with my ship pretty well - but they don't really flock yet.
I need to adjust how the enemy ships work too - they're *way* too efficient early on, then they get rubbish at hunting once the sheep are more spread out. I'm using a half-assed drunkard's walk algorithm at the minute(follow random vector for random time), switching to single-minded pursuit once a sheep comes into range. This kind of sucks on two levels - the random walk never really travels much of the world, and the chase mode is way to accurate to give the sheep a chance to escape.
Hopefully I can get the wrinkles ironed out of the behaviours sometime tomorrow so I can get on to adding the shooty parts.

New game project

Originally posted at http://postcardstohell.livejournal.com/69528.html
It's my week off, so I thought I'd get a bit of work done on a project I've been ignoring for a while. I've been widdling around in pygame/rabbyt in the hopes of getting a little game hacked together in time for next year's Retrovision.
Every year the welcome pack includes a disk with a few games on, and waaay back in June the shout went out for entries. Being my usual organised self, I played around with a few things for a week or so and never really got anything much done, but with the deadline for inclusion coming up fast I thought I'd better get my finger out.