Games
Ludum Dare 22 post mortem : Alone
In my last update, I mentioned that I should probably get around to writing up how I got on with Ludum Dare 22. After just about completing something that could be called a game for LD21 back in August (full story here), I thought it'd be fun to have another go now that I've been playing with Unity for a while.
If you just want to play the game, go here, otherwise read on...
Bit of an update
Been a while since I updated, so here's what's been going on at the Beercave lately.
First off, the Beercave has moved. Still getting settled in and unpacked in the new place but I'm back to a point where I can get some work done again.
PG : Bit of a milestone
Took a little longer than I'd originally planned - between moving house and finishing my job I've had somewhat less free time than I anticipated - but as of this evening, the Playing Gods server code is feature complete.
Still needs a decent chunk of playtesting to get all the bugs out, but right now it's possible for up to 5 players to play a full game in my not-particularly-attractive HTML UI with only occasional recourse to the "something's gone wrong, resync with the server" button.
PG not-quite-weekly update 2
I aten't dead.
So the weekly blog/daily update thing never quite took off. I've managed to at least maintain some development momentum though. I've added the world map and territories to the board and got the add chip mechanic in place, and the board currently looks a bit like this:
PG Weekly update 1.5
Thought I'd sneak another update in before the weekend's over with. For once I've managed to get some actual coding time in, despite a spot of drama yesterday where my router decided it was time to die. Wouldn't have been as much of a problem, but for some stupid reason the frontend code was using an online copy of jQuery so I couldn't do a damn thing until I could get hold of Karoo tech support to check the account password I haven't had to remember since sometime in 2005.
PG Weekly update 1
Well, look at me! One week to the day since I decided to start doing weekly updates and I'm actually following through. Hoping to get another post in before the week's out as well.
PG Dev's been a little stalled for the last week or so - LD48 used up a lot more mojo than I'd anticipated - but I'm getting back on track. Right now I've got game state tracking set up with App Engine with a fairly simple HTML/JS front end for testing. Currently, players can join the game and then take turns in rolling the dice and moving around the board.
Ludum Dare postmortem
Ah yeah, so it's been a while since LD48. I should probably wrap things up.
Where Ludums Dare 5 : The End
Previously, on Where Ludums Dare... Part 1 Part 2 Part 3 Part 4
I did it! Fuck yeah! Alright, so it's not the greatest game in the world - it's not even a tribute - but I finished a game in 48 hours, which ain't bad going considering I'd never even touched Unity before yesterday morning.
I'm just waiting for the source to upload now and then I can submit my entry and get some well-deserved rest because I'm really quite knackered...
Oh yeah - I should probably include a link to the finished game. Here you go : GET TO THE CHOPPAH!!!
Get to the Choppah!!!
Get to the Choppah!!! is my entry for LudumDare 21, competition theme: Escape
Plot
You are a commando parachuted in behind enemy lines to steal secret intelligence. Unfortunately, the alarm system on the base you were infiltrating has been tripped and now hordes of enemy soldiers are out for your blood. You must escape to the waiting stealth helicopter and return victorious with the vital intel.
Now...
GET TO THE CHOPPAH!!!
Unity Web Player | WebPlayer
Controls : WSAD or arrows to move. Mouse to aim. Left click to fire.
Kill or avoid the little green dudes, and GET TO THE CHOPPAH!!!
Hint : Choppah location is marked with a smoke flare, which can be seen during the intro flyover of the map.
Additional hint : Do try not to walk off the edge of the world. It rarely helps and I didn't have enough time to code that in as an end condition so you'll just end up falling through the void forever.
Where Ludums Dare 4 : Fuck
Previously, on Where Ludums Dare... Part 1 Part 2 Part 3
Un-be-FUCKING-lievable.
So there I was thinking I was just about in place to sneak in something before the end of the competition when Windows decided it was a really good time to lock the fuck up and force a restart. Not the end of the world, right? Unfortunately, when it came back up the level file that I've spent the last 2 days building had been replaced with 140k of NULLs. Not good.
Looks like all the logic and models are still in one piece at least, so if I can somehow reconstruct everything from this screenshot in the next couple of hours I might just get something in after all. What the fuck, it's worth a shot...
